Alpha 3 Update
We have the balls, the walls, and the galls.
Alpha 3 - Balls to the Walls
Added new types of balls
-Bouncy balls are bouncy
-Bonus ball score more on bouncing against pegs and walls
-Slow balls fall slow
-Fastballs fall fast
Added side balls to tell you what kinds of balls you have and in what order they'll spawn
The round will now continue until all balls have been used, even if you have beaten the goal. (Might make this a toggle)
Changed how upgrading pegs and walls work, instead of having a number you can hold onto you now select the pegs or walls after choosing the upgrade (Might revert back, with seperate counters for each type)
Also added new pegs
-Bonus pegs score more
Added new walls
-Bouncy walls are bouncy
-Bonus walls... I think you get it at this point
Set up framework for more ball, peg and wall types
Planned:
Bucket upgrades
Teleport buckets
ULTIMATE BUCKET UPGRADE (will not elaborate)
Wall types
Walls that change the type of the ball
Teleport walls
Clone walls
More peg types
Pegs that change the type of the ball
Teleport pegs
Clone pegs
Different Setups
Bigger and smaller sized boards
Different Gamemodes
Bouncies Only
Multidirectional drops
Aesthetics (eventually)
Audio (eventually)
Files
Get Plinkouge
Plinkouge
Status | Prototype |
Author | GamesByClouds |
More posts
- Alpha 2 updateJun 25, 2024
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